Different use cases of VR in gaming




Game developers have played around with the concept of virtual reality (VR) for decades. The earliest example of it in practice is dated in 1968 with Sword of Damocles by Ivan Sutherland and Bob Sproul. This concept never popped off until Palmer Luckey launched the Oculus Rift in 2016. This created a whole new VR gaming industry made possible by modern technology.

VR gaming is still far from perfect as it is still not enough to compete with modern gaming. Most people would still opt for consoles, desktops, and mobile devices nowadays. However, it has a lot of potential to revolutionise not just gaming but social interactions in general. That’s why many companies are seeking to expand VR technology in the following uses:

VR used to enter a social world

Many companies working on VR revolve around the idea of making it a new place to socialise. People can jump into it, meet their friends through each other’s avatars, and hang out. The question is, what will these people do in VR? It turns out that almost everything can be done in cyberspace and that’s what the Metaverse is trying to accomplish.

Conceptually, the Metaverse aims to recreate real life but with the benefit that everything is accessible. The Metaverse casino, for example, brings gamblers to socialise together over a poker table. This also applies to attending concerts and playing games that were once unavailable for the disabled and those who can’t afford such experiences

VR for exploring immersive game environments

The most exciting way to use VR’s novel capabilities of figuratively putting the player in the game is to use it in immersive environments. This means developing games for exploration, interaction, and freedom.

One of the most popular games exploring this idea is Lost Ember from Mooneye Studios. It’s a game about taking over animals’ bodies and seeing the world from their perspective. Likewise, fantasy is also a nice setting and that’s why The Elder Scrolls V: Skyrim from Bethesda was given a VR edition.

VR used to play augmented reality games

There are games played exclusively in real life like sports and board games, then there are those that are entirely digital. Both of these have aspects that are absent in the other. VR technology can merge these elements and create augmented reality (AR).

AR doesn’t need VR technology but they can work together. Combining them allows developers to become as creative as possible with the gimmicks that they come up with. That includes making a game about collecting creatures in real locations like Pokémon Go from Niantic.

VR used to play virtual reality games

VR is a technology designed for gaming but how it’s meant to do that is a difficult topic. Some designers started with games similar to arcades like a corridor shooter or sports like tennis. Others prefer to take a more ambitious step like Horizon: Call of the Mountain, a collaboration project between Firesprite and Guerilla Games.

It’s also worth noting that simple tabletop activities can constitute a game. The goals are to make it interactive, have a winning and losing condition, and an opponent whether it’s another player or artificial intelligence (AI). The best Metaverse casino will have all sorts of titles fulfilling this niche and it will revolutionise entertainment for everyone.

VR is the future of gaming but it needs time to be perfected

Many companies are exploring all of the possibilities that they can push VR technology into. Some believe that it should lean more towards becoming a social platform while others think it’s best to further explore immersion of various experiences. Some believe that it’s best to just be a means to access an ecosystem like non-fungible token (NFT) trading.

There’s no reason why it can’t be all of the above. Developers simply need to see how far they can push this technology and find loopholes that need solving or issues worth addressing. That is how innovations become successful and it’s what VR needs at the moment. NFT casino Metaverse gaming or VR world exploration is possible but the technology still needs time.

About the author, Danielle Trigg

Leave a Reply

Your email address will not be published. Required fields are marked

{"email":"Email address invalid","url":"Website address invalid","required":"Required field missing"}