NFT stands for Nonfungible tokens. They are representations of physical and digital goods and are gaining fame daily. Nowadays, Web3 tools are creating family-friendly NFTs and attracting the new generation towards themselves.
The Web3 ecosystem continues to be dominated by nonfungible tokens (NFTs), which drive adoption and innovation. Web3 will reach new populations, particularly young people, as the area continues to force its way into widespread usage.
Recently, the well-known children’s entertainment corporation Disney grew to incorporate crypto-savvy team members and formed agreements with the Polygon blockchain network.
Such changes portend the imminent entry of significant entertainment corporations into the Web3 market. However, if Web3 material is to be produced for children, important issues like how to make an NFT kid-friendly occur. When minors are involved, how does actual ownership operate?
Jeremy Fisher, an artist and the creator of the family-friendly NFT collection Lucky Ducky, spoke with Cointelegraph about how to make Web3 content for children and include them in the upcoming wave of digital interactions.
Although there have been instances of NFTs being used and even produced by children, such as the 9-year-old girl who developed a collection of cat NFTs after falling in love with them, Fisher thinks that parents should still be thinking about what initiatives to support while their children are still young.
He compared it to “early-day support of your favourite production studio.”
“We believe that grownups should oversee trading and purchasing. Numerous goods might be produced based on the collection after it has been developed and financed.
According to Isher, the Lucky Ducky NFT characters come from a brand-new, family-friendly animated series that is also in development. According to him, famous kid’s shows are great for introducing Web3 principles to youngsters and “shining a spotlight on the existing IP and NFTs.”
Fisher said that parents should still closely monitor NFTs and many Web3 activities targeted at children since the Web3 environment is still in a “Wild West” stage. It is advised that parents monitor their children’s interactions with anything on the Web 3.
He predicts that Web3 capabilities and features will have built-in security and parental controls when the technology spreads and will be “operating in the background of games and collectables to promote trading.”
The same is true for younger generations, too, since NFTs are excellent instruments for encouraging wide mass adoption and educating novices about the field.
“NFTs are an incredibly effective technique for teaching about investment, much as how a game of pretend stock trading teaches about the stock market.” He further said that;
“We may see the similar use case play out where grownups set up a wallet for the youngster with some NFTs to hang onto and then give them when they’re older and see how some of their favourite projects have accumulated value,” said the researcher.
These digital resources would teach young users how to engage with virtual reality, but there are countless opportunities for learning with NFTs.
Children may already learn about using bitcoin through games and educational resources with a bitcoin theme, including bedtime stories.